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Alchemist's Fire

D&D 5e · 2024·Consumables·No attunement

Type
Consumables
Weight
1 lb
Attunement
Not required
Rarity
Nonmagical
Price
50 GP

Using Alchemist's Fire

When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist's Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see "Rules Glossary").

Full item details & properties

Use & effects

Action
Replace one attack
Range
20 ft.
Saving throw
Dexterity · DC 8 + user Dexterity modifier + Proficiency Bonus
Damage
1d4 fire
Condition
Burning

Tags & related references

FireNo AttunementNonmagicalConsumable →

Alchemist's Fire FAQ

Does Alchemist's Fire require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0