Alchemist's Fire
D&D 5e · 2024·Consumables·No attunement
- Type
- Consumables
- Weight
- 1 lb
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 50 GP
Using Alchemist's Fire
When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist's Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see "Rules Glossary").
Full item details & properties
Use & effects
- Action
- Replace one attack
- Range
- 20 ft.
- Saving throw
- Dexterity · DC 8 + user Dexterity modifier + Proficiency Bonus
- Damage
- 1d4 fire
- Condition
- Burning
Tags & related references
Alchemist's Fire FAQ
Does Alchemist's Fire require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.