Blowgun
D&D 5e · 2024·Weapons·No attunement
- Type
- Weapons
- Weight
- 1 lb
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 10 GP
Using Blowgun
Martial ranged weapon dealing 1 piercing damage. Properties: Ammunition (Range 25/100; Needle), Loading. Mastery: Vex; using it requires a feature that unlocks this mastery property.
Full item details & properties
Weapon details
- Damage
- 1 piercing
- Weapon class
- Martial Ranged
- Range
- 25 / 100 ft. (normal / long)
- Ammunition
- Needle
Properties
Ammunition(Range 25/100; Needle)
You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.
Loading
You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.
Weapon mastery
Vex
If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
You need a feature, such as Weapon Mastery, that unlocks this property for you.
Tags & related references
Blowgun FAQ
Does Blowgun require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.