Dragon Orb
D&D 5e · 2024·Wondrous items·Artifact·Requires attunement
- Type
- Wondrous items
- Weight
- Not specified
- Attunement
- Required
- Rarity
- Artifact
- Price
- Not specified
Magic: Magic action to peer inside; Charisma DC 15 to control it.
What Dragon Orb does
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it. While attuned to an orb, you can take a Magic action to peer into the orb's depths. You must then make a DC 15 Charisma saving throw. On a successful save, you control the orb for as long as you remain attuned to it. On a failed save, the orb imposes the Charmed condition on you for as long as you remain attuned to it. While you are Charmed by the orb, you can't voluntarily end your Attunement to it, and the orb casts Suggestion on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular society or organization, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the GM decides. Spells. The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can cast one of the spells on the following table from it. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cure Wounds (level 9 version) 4 Daylight 1 Death Ward 2 Detect Magic 0 Scrying (save DC 18) 3 Call Dragons. While you control the orb, you can take a Magic action to cause the orb to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Chromatic dragons drawn to the orb might be Hostile toward you for compelling them against their will. Once you have used this property, it can't be used again for 1 hour. Destroying an Orb. A Dragon Orb has AC 20 and is destroyed if it takes damage from a +3 Weapon or a Disintegrate spell. Nothing else can harm it.
Full item details & properties
Magic properties
- Activation
- Magic action to peer inside; Charisma DC 15 to control it.
- Consumable
- No
- Control risk
- Charisma DC 15. Failure: Charmed for attunement duration, cannot voluntarily end it; orb casts Suggestion at will DC 18.
- Dragon call
- While controlling: Magic action calls chromatic dragons within 40 miles, at most once/hour. They can be Hostile; dragon deities unaffected.
- Spell access
- Requires control of the orb. Cure Wounds is level 9, cost 4. Scrying DC 18, cost 3.
Charges & recharge
- Maximum charges
- 7
- Recharge
- 1d4 + 3 expended charges, daily at dawn
Spells & spell effects
- Cure Wounds
- Level 9 · 4 charge(s)
- Daylight
- Level 3 · 1 charge(s)
- Death Ward
- Level 4 · 2 charge(s)
- Detect Magic
- Level 1 · 0 charge(s)
- Scrying
- Level 5 · Save DC 18 · 3 charge(s)
Tags & related references
Related Spell: Cure WoundsRelated Spell: DaylightRelated Spell: Death WardRelated Spell: Detect MagicRelated Spell: ScryingArtifact →ArtifactDragon CallMagicalOrb Control RiskRequires AttunementWondrous Item →
Dragon Orb FAQ
Does Dragon Orb require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.