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Figurine of Wondrous Power (Obsidian Steed)

D&D 5e · 2024·Wondrous items·Very Rare·No attunement

Type
Wondrous items
Weight
Not specified
Attunement
Not required
Rarity
Very Rare
Price
Not specified

Magic: Magic action to throw onto unoccupied ground within 60 ft.; sufficient room required.

What Figurine of Wondrous Power does

A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed (Very Rare). This polished obsidian horse can become a Nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. The figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.

Full item details & properties

Magic properties

Activation
Magic action to throw onto unoccupied ground within 60 ft.; sufficient room required.
Consumable
No
Figurine rules
Friendly, understands your languages and obeys commands; acts immediately after you on your Initiative. Reverts after its duration, at 0 HP, or Magic action while touching. Cannot transform in occupied/insufficient space.
Variant limits
Nightmare: up to 24 hours; reuse after 5 days.
Obsidian risk
10% chance each use to ignore orders, including reverting. Mounting while disobeying transports you and Nightmare to random Hades location; it then reverts. Nightmare fights only to defend itself.

Tags & related references

Very Rare →Figurine Obsidian SteadFigurine SummoningMagicalNo AttunementWondrous Item →

Figurine of Wondrous Power FAQ

Does Figurine of Wondrous Power require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0