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Giant Slayer (Blowgun)

D&D 5e · 2024·Weapons·Rare·No attunement

Type
Weapons
Weight
1 lb
Attunement
Not required
Rarity
Rare
Price
Not specified

Magic: Displayed damage includes the default magic bonus, before applicable ability modifiers.

What Giant Slayer does

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Giant with this weapon, the Giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or have the Prone condition. This is the Blowgun variant.

Full item details & properties

Magic properties

Activation
Make attacks using this weapon.
Consumable
No
Attack Rolls
+1. With attacks made using this weapon
Damage Rolls
+1. Included once in the displayed default damage; add applicable ability modifiers separately.
On-hit saving throw
Giant only: DC 15 Strength or Prone. The save does not prevent the extra damage.
Conditions & limits
Displayed damage includes the default magic bonus, before applicable ability modifiers. Only a Giant hit by this weapon takes the extra 2d6 of the weapon's damage type. The DC 15 Strength save prevents Prone, not the extra damage.

Weapon details

Damage
2 piercing
Weapon class
Martial Ranged
Damage vs. Giants
2 + 2d6 piercing
Range
25 / 100 ft. (normal / long)
Ammunition
Needle

Properties

Ammunition(Range 25/100; Needle)

You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.

Loading

You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.

Weapon mastery

Vex

If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

You need a feature, such as Weapon Mastery, that unlocks this property for you.

Tags & related references

PiercingVexRare →Attack Roll BonusDamage BonusExtra Damage Vs GiantsGiant SlayerMagicalMartial WeaponNo AttunementProne Vs GiantsRanged WeaponAmmunition →Loading →Weapon →

Giant Slayer FAQ

Does Giant Slayer require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0