Gloves of Missile Snaring
D&D 5e · 2024·Wondrous items·Uncommon·Requires attunement
- Type
- Wondrous items
- Weight
- Not specified
- Attunement
- Required
- Rarity
- Uncommon
- Price
- Not specified
Magic: Reaction when hit with a Ranged or Thrown weapon; requires a free hand.
What Gloves of Missile Snaring does
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
If you're hit by an attack roll made with a Ranged or Thrown weapon while wearing these gloves, you can take a Reaction to reduce the damage by 1d10 plus your Dexterity modifier if you have a free hand. If you reduce the damage to 0, you can catch the ammunition or weapon if it is small enough for you to hold in that hand.
Full item details & properties
Magic properties
- Activation
- Reaction when hit with a Ranged or Thrown weapon; requires a free hand.
- Consumable
- No
- Damage reduction
- Reduce qualifying damage by 1d10 + Dexterity modifier. If reduced to 0, may catch ammunition/weapon small enough to fit in the free hand. Does not apply to arbitrary spell attacks.
Tags & related references
Gloves of Missile Snaring FAQ
Does Gloves of Missile Snaring require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.