Holy Avenger (Blowgun)
D&D 5e · 2024·Weapons·Legendary·Requires attunement
- Type
- Weapons
- Weight
- 1 lb
- Attunement
- Required
- Rarity
- Legendary
- Price
- Not specified
Magic: Displayed damage includes the default magic bonus, before applicable ability modifiers.
What Holy Avenger does
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage. While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet. This is the Blowgun variant.
Full item details & properties
Magic properties
- Activation
- Make attacks using this weapon.
- Consumable
- No
- Attack Rolls
- +3. With attacks made using this weapon
- Damage Rolls
- +3. Included once in the displayed default damage; add applicable ability modifiers separately.
- Saving throw aura
- 10 ft.; you and creatures Friendly to you have Advantage against spells and other magical effects while you hold the drawn weapon.
- Enhanced aura
- 30 ft. with at least 17 Paladin class levels; total character level does not qualify.
- Conditions & limits
- Displayed damage includes the default magic bonus, before applicable ability modifiers. The extra 2d10 Radiant damage applies only when this weapon hits a Fiend or an Undead. It is separate from the weapon's normal damage type. While holding the drawn weapon, you and Friendly creatures in its 10-foot Emanation have Advantage on saves against spells and other magical effects. The range becomes 30 feet only if you have at least 17 Paladin class levels. This is not based on total character level.
Weapon details
- Damage
- 4 piercing
- Weapon class
- Martial Ranged
- Damage vs. Fiends or Undead
- 4 piercing + 2d10 radiant
- Range
- 25 / 100 ft. (normal / long)
- Ammunition
- Needle
Properties
Ammunition(Range 25/100; Needle)
You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.
Loading
You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.
Weapon mastery
Vex
If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
You need a feature, such as Weapon Mastery, that unlocks this property for you.
Tags & related references
Holy Avenger FAQ
Does Holy Avenger require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.