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Periapt of Health

D&D 5e · 2024·Wondrous items·Uncommon·Requires attunement

Type
Wondrous items
Weight
Not specified
Attunement
Required
Rarity
Uncommon
Price
Not specified

Magic: Magic action while wearing; regain Hit Points.

What Periapt of Health does

  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can't be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.
Full item details & properties

Magic properties

Activation
Magic action while wearing; regain Hit Points.
Consumable
No
Use limit
1 use(s); resets next dawn
Advantage: Saving throws
To avoid or end the Poisoned condition while wearing
Self-healing
2d4 + 2 Hit Points

Tags & related references

Uncommon →HealingMagicalPoison Save AdvantageRequires AttunementWondrous Item →

Periapt of Health FAQ

Does Periapt of Health require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0