Pipes of Haunting
D&D 5e · 2024·Wondrous items·Uncommon·No attunement
- Type
- Wondrous items
- Weight
- Not specified
- Attunement
- Not required
- Rarity
- Uncommon
- Price
- Not specified
Magic: Magic action: play and spend 1 charge.
What Pipes of Haunting does
These pipes have 3 charges and regain 1d3 expended charges daily at dawn. You can take a Magic action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature of your choice within 30 feet of you must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute. A creature that fails the save repeats it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its save is immune to the effect of these pipes for 24 hours.
Full item details & properties
Magic properties
- Activation
- Magic action: play and spend 1 charge.
- Consumable
- No
- Haunting tune
- Chosen creatures within 30 ft.: Wisdom DC 15 or Frightened for 1 minute. Repeat at end of each turn; successful save gives immunity to these pipes for 24 hours.
Charges & recharge
- Maximum charges
- 3
- Recharge
- 1d3 expended charges, daily at dawn
Tags & related references
Pipes of Haunting FAQ
Does Pipes of Haunting require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.