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Portable Hole

D&D 5e · 2024·Wondrous items·Rare·No attunement

Type
Wondrous items
Weight
Not specified
Attunement
Not required
Rarity
Rare
Price
Not specified

Magic: Magic action to unfold against a solid surface, or fold shut.

What Portable Hole does

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can take a Magic action to unfold a Portable Hole and place it on or against a solid surface, whereupon the Portable Hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane of existence, so it can't be used to create open passages. Any creature inside an open Portable Hole can exit the hole by climbing out of it. You can take a Magic action to close a Portable Hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can take an action to make a DC 10 Strength (Athletics) check. On a successful check, the creature forces its way out and appears within 5 feet of the Portable Hole. A closed Portable Hole holds enough air for 1 hour of breathing, divided by the number of breathing creatures inside. Placing a Portable Hole inside an extradimensional space created by a Bag of Holding, Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Full item details & properties

Magic properties

Activation
Magic action to unfold against a solid surface, or fold shut.
Consumable
No
Stored air
60 minutes divided by the number of breathing creatures inside
Extradimensional space
6-foot diameter, 10 feet deep; cannot create open passages. Creatures can climb out when open. Closed: action and DC 10 Strength (Athletics) to emerge within 5 ft.
Astral hazard
Putting it inside Bag of Holding, Handy Haversack, or similar space destroys both items and opens a one-way Astral gate. Creatures within 10 ft. without Total Cover are sucked through. Gate closes permanently.
Weight
Source says next to nothing; exact numeric weight remains unspecified.

Tags & related references

Rare →Astral Storage HazardExtradimensional StorageMagicalNo AttunementWondrous Item →

Portable Hole FAQ

Does Portable Hole require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0