Ring of Shooting Stars
D&D 5e · 2024·Rings·Very Rare·Requires attunement
- Type
- Rings
- Weight
- Not specified
- Attunement
- Required
- Rarity
- Very Rare
- Price
- Not specified
Magic: Spell casting normally; Magic actions for spheres or shooting stars.
What Ring of Shooting Stars does
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
You can cast Dancing Lights or Light from the ring. The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage Number of Spheres Lightning Damage 1 4d12 3 2d6 2 5d4 4 2d4 Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.
Full item details & properties
Magic properties
- Activation
- Spell casting normally; Magic actions for spheres or shooting stars.
- Consumable
- No
- Lightning spheres
- 2 charges, up to four spheres for Concentration up to 1 minute. Dexterity DC 15 half; damage depends on total created: 1 = 4d12, 2 = 5d4, 3 = 2d6, 4 = 2d4 Lightning.
- Shooting stars
- 1–3 charges, one mote each to a visible point within 60 ft.; each 15-ft. Cube deals 5d4 Radiant, Dexterity DC 15 half.
Charges & recharge
- Maximum charges
- 6
- Recharge
- 1d6 expended charges, daily at dawn
Spells & spell effects
- Dancing Lights
- Level 0 · 0 charge(s)
- Light
- Level 0 · 0 charge(s)
- Faerie Fire
- Level 1 · 1 charge(s)
Tags & related references
Related Spell: Dancing LightsRelated Spell: Faerie FireRelated Spell: LightVery Rare →Lightning SpheresMagicalRadiant Shooting StarsRequires AttunementRing →
Ring of Shooting Stars FAQ
Does Ring of Shooting Stars require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.