Ring of the Ram
D&D 5e · 2024·Rings·Rare·Requires attunement
- Type
- Rings
- Weight
- Not specified
- Attunement
- Required
- Rarity
- Rare
- Price
- Not specified
Magic: Magic action while wearing: spend 1–3 charges.
What Ring of the Ram does
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can take a Magic action to expend 1 to 3 charges to make a ranged spell attack against one creature you can see within 60 feet of yourself. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 Force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as a Magic action to try to break a nonmagical object you can see within 60 feet of yourself that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Full item details & properties
Magic properties
- Activation
- Magic action while wearing: spend 1–3 charges.
- Consumable
- No
- Ram attack
- Ranged spell attack +7 against visible creature in 60 ft.; each charge deals 2d10 Force and pushes 5 ft.
- Break object
- Alternatively Strength check +5 per charge against visible nonmagical unworn/uncarried object within 60 ft.
Charges & recharge
- Maximum charges
- 3
- Recharge
- 1d3 expended charges, daily at dawn
Tags & related references
Ring of the Ram FAQ
Does Ring of the Ram require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.