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Sphere of Annihilation

D&D 5e · 2024·Wondrous items·Legendary·No attunement

Type
Wondrous items
Weight
Not specified
Attunement
Not required
Rarity
Legendary
Price
Not specified

Magic: Magic action within 60 ft. to control; Bonus Action while controlling to move.

What Sphere of Annihilation does

This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an Artifact is susceptible to damage from a Sphere of Annihilation, it passes through the sphere unscathed. Anything else that touches the sphere but isn't wholly engulfed and obliterated by it takes 8d10 Force damage. Controlling the Sphere. A Sphere of Annihilation is stationary until someone takes control of it. If you are within 60 feet of a sphere, you can take a Magic action to make a DC 25 Intelligence (Arcana) check. On a successful check, you control the sphere until the start of your next turn, and if it was under another creature's control, that creature loses control of the sphere. On a failed check, the sphere moves 10 feet toward you in a straight line. While in control of the sphere, you can take a Bonus Action to cause it to move in one direction of your choice, up to a number of feet equal to 5 times your Intelligence modifier (minimum 5 feet). Any creature whose space the sphere enters must succeed on a DC 19 Dexterity saving throw or be touched by it, taking 8d10 Force damage. A creature reduced to 0 Hit Points by this damage is obliterated, leaving its possessions behind but no other physical remains. Sphere Interactions. If the sphere comes into contact with a planar portal (such as that created by the Gate spell) or an extradimensional space (such as that within a Portable Hole), the GM determines randomly what happens using the following table. 1d100 Result 01–50 The sphere is destroyed. 51–85 The sphere moves through the portal or into the extradimensional space. 86–00 A spatial rift sends the sphere and each creature and object within 180 feet of the sphere to a random plane of existence.

Full item details & properties

Magic properties

Activation
Magic action within 60 ft. to control; Bonus Action while controlling to move.
Consumable
No
Control
Arcana DC 25 within 60 ft.; fail moves sphere 10 ft. toward you. Control lasts until next turn; Bonus Action moves max(5, 5 × Intelligence modifier) ft. straight.
Damage & obliteration
Touch deals 8d10 Force. Entered creature space: Dexterity DC 19 to avoid; reduced to 0 HP leaves possessions but no body. Artifacts usually unaffected.

Tags & related references

Legendary →Annihilation SphereHazardous Magic ObjectMagicalNo AttunementWondrous Item →

Sphere of Annihilation FAQ

Does Sphere of Annihilation require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0