Wand of Enemy Detection
D&D 5e · 2024·Wands·Rare·Requires attunement
- Type
- Wands
- Weight
- Not specified
- Attunement
- Required
- Rarity
- Rare
- Price
- Not specified
Magic: Magic action while holding; expend 1 charge.
What Wand of Enemy Detection does
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge. For 1 minute, you know the direction of the nearest creature Hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of Hostile creatures that are Invisible, ethereal, disguised, or hidden, as well as those in plain sight. The effect ends if you stop holding the wand. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Full item details & properties
Magic properties
- Activation
- Magic action while holding; expend 1 charge.
- Consumable
- No
- Duration
- 1 minute, ending if you stop holding the wand.
- Detection
- Nearest Hostile Creature; nearest within 60 ft.
- Detection limit
- Direction of the nearest Hostile creature within 60 ft., not its distance. Includes Invisible, ethereal, disguised and hidden creatures.
Charges & recharge
- Maximum charges
- 7
- Recharge
- 1d6 + 1 expended charges, daily at dawn
- Last charge
- When the last charge is spent, roll 1d20; on a 1 the wand crumbles into ashes and is destroyed.
Tags & related references
Wand of Enemy Detection FAQ
Does Wand of Enemy Detection require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.