Wand of Paralysis
D&D 5e · 2024·Wands·Rare·Requires attunement
- Type
- Wands
- Weight
- Not specified
- Attunement
- Required
- Rarity
- Rare
- Price
- Not specified
Magic: Magic action while holding; expend 1 charge at a creature you can see within 60 ft.
What Wand of Paralysis does
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the Paralyzed condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Full item details & properties
Magic properties
- Activation
- Magic action while holding; expend 1 charge at a creature you can see within 60 ft.
- Consumable
- No
- Duration
- 1 minute; save at the end of each target turn ends it on success.
- Paralysis ray
- DC 15 Constitution save or Paralyzed for 1 minute. Target repeats the save at the end of each of its turns; success ends it.
Charges & recharge
- Maximum charges
- 7
- Recharge
- 1d6 + 1 expended charges, daily at dawn
- Last charge
- When the last charge is spent, roll 1d20; on a 1 the wand crumbles into ashes and is destroyed.
Use & effects
- Action
- Magic
- Range
- 60 ft.
- Saving throw
- Constitution · DC 15
- Condition
- Paralyzed
Tags & related references
Wand of Paralysis FAQ
Does Wand of Paralysis require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.