Wind Fan
D&D 5e · 2024·Wondrous items·Uncommon·No attunement
- Type
- Wondrous items
- Weight
- Not specified
- Attunement
- Not required
- Rarity
- Uncommon
- Price
- Not specified
Magic: While holding; cast Gust of Wind using its normal casting time.
What Wind Fan does
While holding this fan, you can cast Gust of Wind (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative 20 percent chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters.
Full item details & properties
Magic properties
- Activation
- While holding; cast Gust of Wind using its normal casting time.
- Consumable
- No
- Repeated-use risk
- First use has no stated failure risk. Each subsequent use before next dawn adds a cumulative 20% failure chance (20%, 40%, …); failure destroys the fan's magic.
Spells & spell effects
- Gust of Wind
- Level 2 · Save DC 13
Tags & related references
Related Spell: Gust Of WindUncommon →MagicalNo AttunementRepeated Use RiskSpellcastingWindWondrous Item →
Wind Fan FAQ
Does Wind Fan require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.