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Wind Fan

D&D 5e · 2024·Wondrous items·Uncommon·No attunement

Type
Wondrous items
Weight
Not specified
Attunement
Not required
Rarity
Uncommon
Price
Not specified

Magic: While holding; cast Gust of Wind using its normal casting time.

What Wind Fan does

While holding this fan, you can cast Gust of Wind (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative 20 percent chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters.

Full item details & properties

Magic properties

Activation
While holding; cast Gust of Wind using its normal casting time.
Consumable
No
Repeated-use risk
First use has no stated failure risk. Each subsequent use before next dawn adds a cumulative 20% failure chance (20%, 40%, …); failure destroys the fan's magic.

Spells & spell effects

Gust of Wind
Level 2 · Save DC 13

Tags & related references

Related Spell: Gust Of WindUncommon →MagicalNo AttunementRepeated Use RiskSpellcastingWindWondrous Item →

Wind Fan FAQ

Does Wind Fan require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0