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Winged Boots

D&D 5e · 2024·Wondrous items·Uncommon·Requires attunement

Type
Wondrous items
Weight
Not specified
Attunement
Required
Rarity
Uncommon
Price
Not specified

Magic: Magic action while wearing; expend 1 charge.

What Winged Boots does

  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 charge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
Full item details & properties

Magic properties

Activation
Magic action while wearing; expend 1 charge.
Consumable
No
Duration
1 hour per charge
Fly Speed (ft.)
30
Descent after expiry (ft. per round)
30

Charges & recharge

Maximum charges
4
Recharge
1d4 expended charges, daily at dawn

Tags & related references

Uncommon →ChargesFlightMagicalRequires AttunementWondrous Item →

Winged Boots FAQ

Does Winged Boots require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0