D&D 5e 2014 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
10 items
1–10 of 10Spell Scroll (1st Level)
Level 1; spell save DC 13, spell attack bonus +5. Choose the actual spell separately. The spell must be on your class’s spell list; otherwise the scroll is unintelligible. Use the spell’s normal casting time. Material components are not required; no general waiver of other components is stated. If its level is higher than you can normally cast, make a spellcasting-ability check, DC 11. Failure erases the spell without another effect. A successful casting consumes the scroll. Interrupted casting does not lose it. Copying a wizard spell requires an Intelligence (Arcana) check, DC 11. The scroll is destroyed on either success or failure; only success copies the spell.
ScrollsScrollsCommon——Spell Scroll (2nd Level)
Level 2; spell save DC 13, spell attack bonus +5. Choose the actual spell separately. The spell must be on your class’s spell list; otherwise the scroll is unintelligible. Use the spell’s normal casting time. Material components are not required; no general waiver of other components is stated. If its level is higher than you can normally cast, make a spellcasting-ability check, DC 12. Failure erases the spell without another effect. A successful casting consumes the scroll. Interrupted casting does not lose it. Copying a wizard spell requires an Intelligence (Arcana) check, DC 12. The scroll is destroyed on either success or failure; only success copies the spell.
ScrollsScrollsUncommon——Spell Scroll (3rd Level)
Level 3; spell save DC 15, spell attack bonus +7. Choose the actual spell separately. The spell must be on your class’s spell list; otherwise the scroll is unintelligible. Use the spell’s normal casting time. Material components are not required; no general waiver of other components is stated. If its level is higher than you can normally cast, make a spellcasting-ability check, DC 13. Failure erases the spell without another effect. A successful casting consumes the scroll. Interrupted casting does not lose it. Copying a wizard spell requires an Intelligence (Arcana) check, DC 13. The scroll is destroyed on either success or failure; only success copies the spell.
ScrollsScrollsUncommon——Spell Scroll (4th Level)
Level 4; spell save DC 15, spell attack bonus +7. Choose the actual spell separately. The spell must be on your class’s spell list; otherwise the scroll is unintelligible. Use the spell’s normal casting time. Material components are not required; no general waiver of other components is stated. If its level is higher than you can normally cast, make a spellcasting-ability check, DC 14. Failure erases the spell without another effect. A successful casting consumes the scroll. Interrupted casting does not lose it. Copying a wizard spell requires an Intelligence (Arcana) check, DC 14. The scroll is destroyed on either success or failure; only success copies the spell.
ScrollsScrollsRare——Spell Scroll (5th Level)
Level 5; spell save DC 17, spell attack bonus +9. Choose the actual spell separately. The spell must be on your class’s spell list; otherwise the scroll is unintelligible. Use the spell’s normal casting time. Material components are not required; no general waiver of other components is stated. If its level is higher than you can normally cast, make a spellcasting-ability check, DC 15. Failure erases the spell without another effect. A successful casting consumes the scroll. Interrupted casting does not lose it. Copying a wizard spell requires an Intelligence (Arcana) check, DC 15. The scroll is destroyed on either success or failure; only success copies the spell.
ScrollsScrollsRare——Spell Scroll (6th Level)
Level 6; spell save DC 17, spell attack bonus +9. Choose the actual spell separately. The spell must be on your class’s spell list; otherwise the scroll is unintelligible. Use the spell’s normal casting time. Material components are not required; no general waiver of other components is stated. If its level is higher than you can normally cast, make a spellcasting-ability check, DC 16. Failure erases the spell without another effect. A successful casting consumes the scroll. Interrupted casting does not lose it. Copying a wizard spell requires an Intelligence (Arcana) check, DC 16. The scroll is destroyed on either success or failure; only success copies the spell.
ScrollsScrollsVery-rare——Spell Scroll (7th Level)
Level 7; spell save DC 18, spell attack bonus +10. Choose the actual spell separately. The spell must be on your class’s spell list; otherwise the scroll is unintelligible. Use the spell’s normal casting time. Material components are not required; no general waiver of other components is stated. If its level is higher than you can normally cast, make a spellcasting-ability check, DC 17. Failure erases the spell without another effect. A successful casting consumes the scroll. Interrupted casting does not lose it. Copying a wizard spell requires an Intelligence (Arcana) check, DC 17. The scroll is destroyed on either success or failure; only success copies the spell.
ScrollsScrollsVery-rare——Spell Scroll (8th Level)
Level 8; spell save DC 18, spell attack bonus +10. Choose the actual spell separately. The spell must be on your class’s spell list; otherwise the scroll is unintelligible. Use the spell’s normal casting time. Material components are not required; no general waiver of other components is stated. If its level is higher than you can normally cast, make a spellcasting-ability check, DC 18. Failure erases the spell without another effect. A successful casting consumes the scroll. Interrupted casting does not lose it. Copying a wizard spell requires an Intelligence (Arcana) check, DC 18. The scroll is destroyed on either success or failure; only success copies the spell.
ScrollsScrollsVery-rare——Spell Scroll (9th Level)
Level 9; spell save DC 19, spell attack bonus +11. Choose the actual spell separately. The spell must be on your class’s spell list; otherwise the scroll is unintelligible. Use the spell’s normal casting time. Material components are not required; no general waiver of other components is stated. If its level is higher than you can normally cast, make a spellcasting-ability check, DC 19. Failure erases the spell without another effect. A successful casting consumes the scroll. Interrupted casting does not lose it. Copying a wizard spell requires an Intelligence (Arcana) check, DC 19. The scroll is destroyed on either success or failure; only success copies the spell.
ScrollsScrollsLegendary——Spell Scroll (Cantrip)
Cantrip; spell save DC 13, spell attack bonus +5. Choose the actual spell separately. The spell must be on your class’s spell list; otherwise the scroll is unintelligible. Use the spell’s normal casting time. Material components are not required; no general waiver of other components is stated. If its level is higher than you can normally cast, make a spellcasting-ability check, DC 10. Failure erases the spell without another effect. A successful casting consumes the scroll. Interrupted casting does not lose it. Copying a wizard spell requires an Intelligence (Arcana) check, DC 10. The scroll is destroyed on either success or failure; only success copies the spell.
ScrollsScrollsCommon——
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.