Adult Red Dragon
D&D 5e · 2024·Huge Dragon (Chromatic)·Chaotic Evil
- Armor class
- 19
- Hit points
- 25619d12 + 133
- Challenge
- 1718,000 XP, or 20,000 in lair
- Proficiency
- +6Initiative +12
Speed 40 ft., Climb 40 ft., Fly 80 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 27 | 10 | 25 | 16 | 13 | 23 |
| Mod | +8 | +0 | +7 | +3 | +1 | +6 |
| Save | +8 | +6 | +7 | +3 | +7 | +6 |
- Skills
- Stealth +6, Perception +13
- Damage immunities
- Fire
- Senses
- Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 23
- Languages
- Common, Draconic
Traits
Legendary Resistance (3/Day, or 4/Day in Lair)
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray.
Rend
Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.
Fire Breath (Recharge 5-6)
Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage.
Spellcasting
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks): At Will: Command (level 2 version), Detect Magic, Scorching Ray 1/Day: Fireball
Legendary actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Commanding Presence
The dragon uses Spellcasting to cast Command (level 2 version). The dragon can't take this action again until the start of its next turn.
Fiery Rays
The dragon uses Spellcasting to cast Scorching Ray. The dragon can't take this action again until the start of its next turn.
Pounce
The dragon moves up to half its Speed, and it makes one Rend attack.