Air Elemental
D&D 5e · 2024·Large Elemental·Neutral
- Armor class
- 15
- Hit points
- 9012d10 + 24
- Challenge
- 51,800 XP
- Proficiency
- +3Initiative +5
Speed 10 ft., Fly 90 ft. (hover)
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 14 | 20 | 14 | 6 | 10 | 6 |
| Mod | +2 | +5 | +2 | -2 | +0 | -2 |
| Save | +2 | +5 | +2 | -2 | +0 | -2 |
- Resistances
- Bludgeoning, Lightning, Piercing, Slashing
- Damage immunities
- Poison, Thunder
- Condition immunities
- Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Primordial (Auran)
Traits
Air Form
The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack
The elemental makes two Thunderous Slam attacks.
Thunderous Slam
Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.
Whirlwind (Recharge 4-6)
Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental's space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.