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Ancient Brass Dragon

D&D 5e · 2024·Gargantuan Dragon (Metallic)·Chaotic Good

Armor class
20
Hit points
33219d20 + 133
Challenge
2025,000 XP, or 33,000 in lair
Proficiency
+6Initiative +12

Speed 40 ft., Burrow 40 ft., Fly 80 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score271025161522
Mod+8+0+7+3+2+6
Save+8+6+7+3+8+6
Skills
History +9, Stealth +6, Perception +14, Persuasion +12
Damage immunities
Fire
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24
Languages
Common, Draconic

Traits

Legendary Resistance (4/Day, or 5/Day in Lair)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray (level 3 version).

Rend

Melee Attack Roll: +14, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 7 (2d6) Fire damage.

Fire Breath (Recharge 5-6)

Dexterity Saving Throw: DC 21, each creature in a 90-foot-long, 5-footwide Line. Failure: 58 (13d8) Fire damage. Success: Half damage.

Sleep Breath

Constitution Saving Throw: DC 21, each creature in a 90-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Spellcasting

The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20): At Will: Detect Magic, Minor Illusion, Scorching Ray (level 3 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals 1/Day Each: Control Weather, Detect Thoughts

Legendary actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Blazing Light

The dragon uses Spellcasting to cast Scorching Ray (level 3 version).

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Scorching Sands

Dexterity Saving Throw: DC 20, one creature the dragon can see within 120 feet. Failure: 36 (8d8) Fire damage, and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0