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Balor

D&D 5e · 2024·Huge Fiend (Demon)·Chaotic Evil

Armor class
19
Hit points
28723d12 + 138
Challenge
1922,000 XP
Proficiency
+6Initiative +14

Speed 40 ft., Fly 80 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score261522201622
Mod+8+2+6+5+3+6
Save+8+2+12+5+9+6
Skills
Perception +9
Resistances
Cold, Lightning
Damage immunities
Fire, Poison
Condition immunities
Charmed, Frightened, Poisoned
Senses
Truesight 120 ft.; Passive Perception 19
Languages
Abyssal; telepathy 120 ft.

Traits

Death Throes

The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Fire Aura

At the end of each of the balor's turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.

Legendary Resistance (3/Day)

If the balor fails a saving throw, it can choose to succeed instead.

Magic Resistance

The balor has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The balor makes one Flame Whip attack and one Lightning Blade attack.

Flame Whip

Melee Attack Roll: +14, reach 30 ft. Hit: 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.

Lightning Blade

Melee Attack Roll: +14, reach 10 ft. Hit: 21 (3d8 + 8) Force damage plus 22 (4d10) Lightning damage, and the target can't take Reactions until the start of the balor's next turn.

Bonus actions

Teleport

The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.

Find similar monsters

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0