Bone Devil
D&D 5e · 2024·Large Fiend (Devil)·Lawful Evil
- Armor class
- 16
- Hit points
- 16117d10 + 68
- Challenge
- 95,000 XP
- Proficiency
- +4Initiative +7
Speed 40 ft., Fly 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 16 | 18 | 13 | 14 | 16 |
| Mod | +4 | +3 | +4 | +1 | +2 | +3 |
| Save | +8 | +3 | +4 | +5 | +6 | +7 |
- Skills
- Insight +6, Deception +7
- Resistances
- Cold
- Damage immunities
- Fire, Poison
- Condition immunities
- Poisoned
- Senses
- Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
- Languages
- Infernal; telepathy 120 ft.
Traits
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes two Claw attacks and one Infernal Sting attack.
Claw
Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.
Infernal Sting
Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.