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Bone Devil

D&D 5e · 2024·Large Fiend (Devil)·Lawful Evil

Armor class
16
Hit points
16117d10 + 68
Challenge
95,000 XP
Proficiency
+4Initiative +7

Speed 40 ft., Fly 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score181618131416
Mod+4+3+4+1+2+3
Save+8+3+4+5+6+7
Skills
Insight +6, Deception +7
Resistances
Cold
Damage immunities
Fire, Poison
Condition immunities
Poisoned
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Languages
Infernal; telepathy 120 ft.

Traits

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes two Claw attacks and one Infernal Sting attack.

Claw

Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting

Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0