Bugbear
D&D 5e · 2014·Medium Humanoid (goblinoid)·Chaotic Evil
- Armor class
- 16hide armor, shield
- Hit points
- 275d8+5
- Challenge
- 1200 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 15 | 14 | 13 | 8 | 11 | 9 |
| Mod | +2 | +2 | +1 | -1 | +0 | -1 |
| Save | +2 | +2 | +1 | -1 | +0 | -1 |
- Skills
- Stealth +6, Survival +2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
Traits
Brute
A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack
If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Morningstar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.