Chimera
D&D 5e · 2024·Large Monstrosity·Chaotic Evil
- Armor class
- 14
- Hit points
- 11412d10 + 48
- Challenge
- 62,300 XP
- Proficiency
- +3Initiative +0
Speed 30 ft., Fly 60 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 19 | 11 | 19 | 3 | 14 | 10 |
| Mod | +4 | +0 | +4 | -4 | +2 | +0 |
| Save | +4 | +0 | +4 | -4 | +2 | +0 |
- Skills
- Perception +8
- Senses
- Darkvision 60 ft.; Passive Perception 18
- Languages
- Understands Draconic but can't speak
Actions
Multiattack
The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite
Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Claw
Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.
Ram
Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5-6)
Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.