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Chimera

D&D 5e · 2024·Large Monstrosity·Chaotic Evil

Armor class
14
Hit points
11412d10 + 48
Challenge
62,300 XP
Proficiency
+3Initiative +0

Speed 30 ft., Fly 60 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score19111931410
Mod+4+0+4-4+2+0
Save+4+0+4-4+2+0
Skills
Perception +8
Senses
Darkvision 60 ft.; Passive Perception 18
Languages
Understands Draconic but can't speak

Actions

Multiattack

The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw

Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Ram

Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5-6)

Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0