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Chuul

D&D 5e · 2014·Large Aberration·Chaotic Evil

Armor class
16natural armor
Hit points
9311d10+33
Challenge
41,100 XP
Proficiency
+2

Speed 30 ft., swim 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1910165115
Mod+4+0+3-3+0-3
Save+4+0+3-3+0-3
Skills
Perception +4
Damage immunities
poison
Condition immunities
poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
understands Deep Speech but can't speak

Traits

Amphibious

The chuul can breathe air and water.

Sense Magic

The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack

The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles

One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0