Clay Golem
D&D 5e · 2024·Large Construct·Unaligned
- Armor class
- 14
- Hit points
- 12313d10 + 52
- Challenge
- 95,000 XP
- Proficiency
- +4Initiative +3
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 20 | 9 | 18 | 3 | 8 | 1 |
| Mod | +5 | -1 | +4 | -4 | -1 | -5 |
| Save | +5 | -1 | +4 | -4 | -1 | -5 |
- Resistances
- Bludgeoning, Piercing, Slashing
- Damage immunities
- Acid, Poison, Psychic
- Condition immunities
- Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Common plus one other language
Traits
Acid Absorption
Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.
Berserk
Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.
Immutable Form
The golem can't shape-shift.
Magic Resistance
The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.
Slam
Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target's Hit Point maximum decreases by an amount equal to the Acid damage taken.
Bonus actions
Hasten (Recharge 5-6)
The golem takes the Dash and Disengage actions.