Skip to content

Cloud Giant

D&D 5e · 2014·Huge Giant·Neutral Good (50%) Or Neutral Evil (50%)

Armor class
14natural armor
Hit points
20016d12+96
Challenge
95,000 XP
Proficiency
+4

Speed 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score271022121616
Mod+8+0+6+1+3+3
Save+8+0+10+1+7+7
Skills
Insight +7, Perception +7
Senses
passive Perception 17
Languages
Common, Giant

Traits

Innate Spellcasting

The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form

Keen Smell

The giant has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack

The giant makes two morningstar attacks.

Morningstar

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Find similar monsters

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0