Cloud Giant
D&D 5e · 2014·Huge Giant·Neutral Good (50%) Or Neutral Evil (50%)
- Armor class
- 14natural armor
- Hit points
- 20016d12+96
- Challenge
- 95,000 XP
- Proficiency
- +4
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 27 | 10 | 22 | 12 | 16 | 16 |
| Mod | +8 | +0 | +6 | +1 | +3 | +3 |
| Save | +8 | +0 | +10 | +1 | +7 | +7 |
- Skills
- Insight +7, Perception +7
- Senses
- passive Perception 17
- Languages
- Common, Giant
Traits
Innate Spellcasting
The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form
Keen Smell
The giant has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack
The giant makes two morningstar attacks.
Morningstar
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.