Commoner
D&D 5e · 2024·Medium or Small Humanoid·Neutral
- Armor class
- 10
- Hit points
- 41d8
- Challenge
- 010 XP
- Proficiency
- +2Initiative +0
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 10 | 10 | 10 | 10 | 10 |
| Mod | +0 | +0 | +0 | +0 | +0 | +0 |
| Save | +0 | +0 | +0 | +0 | +0 | +0 |
- Gear
- Club
- Senses
- Passive Perception 10
- Languages
- Common
Traits
Training
The commoner has proficiency in one skill of the GM's choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.