Copper Dragon Wyrmling
D&D 5e · 2024·Medium Dragon (Metallic)·Chaotic Good
- Armor class
- 16
- Hit points
- 224d8 + 4
- Challenge
- 1200 XP
- Proficiency
- +2Initiative +3
Speed 30 ft., Climb 30 ft., Fly 60 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 15 | 12 | 13 | 14 | 11 | 13 |
| Mod | +2 | +1 | +1 | +2 | +0 | +1 |
| Save | +2 | +3 | +1 | +2 | +2 | +1 |
- Skills
- Stealth +3, Perception +4
- Damage immunities
- Acid
- Senses
- Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
- Languages
- Draconic
Actions
Rend
Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Acid Breath (Recharge 5-6)
Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath
Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.