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Crocodile

D&D 5e · 2024·Large Beast·Unaligned

Armor class
12
Hit points
132d10 + 2
Challenge
1/2100 XP
Proficiency
+2Initiative +0

Speed 20 ft., Swim 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1510132105
Mod+2+0+1-4+0-3
Save+2+0+3-4+0-3
Skills
Stealth +2
Senses
Passive Perception 10
Languages
None

Traits

Hold Breath

The crocodile can hold its breath for 1 hour.

Actions

Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0