Cultist
D&D 5e · 2014·Medium Humanoid (any race)·Any Non Good Alignment
- Armor class
- 12leather armor
- Hit points
- 92d8
- Challenge
- 1/825 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 11 | 12 | 10 | 10 | 11 | 10 |
| Mod | +0 | +1 | +0 | +0 | +0 | +0 |
| Save | +0 | +1 | +0 | +0 | +0 | +0 |
- Skills
- Religion +2, Deception +2
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Traits
Dark Devotion
The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.