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Doppelganger

D&D 5e · 2024·Medium Monstrosity·Neutral

Armor class
14
Hit points
528d8 + 16
Challenge
3700 XP
Proficiency
+2Initiative +4

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score111814111214
Mod+0+4+2+0+1+2
Save+0+4+2+0+1+2
Skills
Insight +3, Deception +6
Condition immunities
Charmed
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
Common plus three other languages

Actions

Multiattack

The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Slam

Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Unsettling Visage (Recharge 6)

Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Read Thoughts

The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

Bonus actions

Shape-Shift

The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0