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Drider

D&D 5e · 2024·Large Monstrosity·Chaotic Evil

Armor class
19
Hit points
12313d10 + 52
Challenge
62,300 XP
Proficiency
+3Initiative +4

Speed 30 ft., Climb 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score161918131612
Mod+3+4+4+1+3+1
Save+3+4+4+1+3+1
Skills
Stealth +10, Perception +6
Senses
Darkvision 120 ft.; Passive Perception 16
Languages
Elvish, Undercommon

Traits

Spider Climb

The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the drider has Disadvantage on ability checks and attack rolls.

Web Walker

The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.

Actions

Multiattack

The drider makes three attacks, using Foreleg or Poison Burst in any combination.

Foreleg

Melee Attack Roll: +7, reach 10 ft. Hit: 13 (2d8 + 4) Piercing damage.

Poison Burst

Ranged Attack Roll: +6, range 120 ft. Hit: 13 (3d6 + 3) Poison damage.

Bonus actions

Magic of the Spider Queen (Recharge 5-6)

The drider casts Darkness, Faerie Fire, or Web, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0