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Ettin

D&D 5e · 2014·Large Giant·Chaotic Evil

Armor class
12natural armor
Hit points
8510d10+30
Challenge
41,100 XP
Proficiency
+2

Speed 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score218176108
Mod+5-1+3-2+0-1
Save+5-1+3-2+0-1
Skills
Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Giant, Orc

Traits

Two Heads

The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful

When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack

The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0