Fire Elemental
D&D 5e · 2024·Large Elemental·Neutral
- Armor class
- 13
- Hit points
- 9311d10 + 33
- Challenge
- 51,800 XP
- Proficiency
- +3Initiative +3
Speed 50 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 17 | 16 | 6 | 10 | 7 |
| Mod | +0 | +3 | +3 | -2 | +0 | -2 |
| Save | +0 | +3 | +3 | -2 | +0 | -2 |
- Resistances
- Bludgeoning, Piercing, Slashing
- Damage immunities
- Fire, Poison
- Condition immunities
- Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Primordial (Ignan)
Traits
Fire Aura
At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form
The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination
The elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.
Water Susceptibility
The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Multiattack
The elemental makes two Burn attacks.
Burn
Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.