Frost Giant
D&D 5e · 2024·Huge Giant·Neutral Evil
- Armor class
- 15
- Hit points
- 14913d12 + 65
- Challenge
- 83,900 XP
- Proficiency
- +3Initiative +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 23 | 9 | 21 | 9 | 10 | 12 |
| Mod | +6 | -1 | +5 | -1 | +0 | +1 |
| Save | +6 | -1 | +8 | -1 | +3 | +4 |
- Skills
- Athletics +9, Perception +3
- Damage immunities
- Cold
- Senses
- Passive Perception 13
- Languages
- Giant
Actions
Multiattack
The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe
Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow
Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.
Bonus actions
War Cry (Recharge 5-6)
The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.