Skip to content

Frost Giant

D&D 5e · 2024·Huge Giant·Neutral Evil

Armor class
15
Hit points
14913d12 + 65
Challenge
83,900 XP
Proficiency
+3Initiative +2

Speed 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score2392191012
Mod+6-1+5-1+0+1
Save+6-1+8-1+3+4
Skills
Athletics +9, Perception +3
Damage immunities
Cold
Senses
Passive Perception 13
Languages
Giant

Actions

Multiattack

The giant makes two attacks, using Frost Axe or Great Bow in any combination.

Frost Axe

Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.

Great Bow

Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.

Bonus actions

War Cry (Recharge 5-6)

The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.

Find similar monsters

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0