Ghast
D&D 5e · 2024·Medium Undead·Chaotic Evil
- Armor class
- 13
- Hit points
- 368d8
- Challenge
- 2450 XP
- Proficiency
- +2Initiative +3
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 16 | 17 | 10 | 11 | 10 | 8 |
| Mod | +3 | +3 | +0 | +0 | +0 | -1 |
| Save | +3 | +3 | +0 | +0 | +2 | -1 |
- Resistances
- Necrotic
- Damage immunities
- Poison
- Condition immunities
- Charmed, Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Common
Traits
Stench
Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Actions
Bite
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw
Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.