Skip to content

Giant Octopus

D&D 5e · 2024·Large Beast·Unaligned

Armor class
11
Hit points
457d10 + 7
Challenge
1200 XP
Proficiency
+2Initiative +1

Speed 10 ft., Swim 60 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1713135104
Mod+3+1+1-3+0-3
Save+3+1+1-3+0-3
Skills
Stealth +5, Perception +4
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
None

Traits

Water Breathing

The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles

Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day)

Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0