Giant Octopus
D&D 5e · 2024·Large Beast·Unaligned
- Armor class
- 11
- Hit points
- 457d10 + 7
- Challenge
- 1200 XP
- Proficiency
- +2Initiative +1
Speed 10 ft., Swim 60 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 17 | 13 | 13 | 5 | 10 | 4 |
| Mod | +3 | +1 | +1 | -3 | +0 | -3 |
| Save | +3 | +1 | +1 | -3 | +0 | -3 |
- Skills
- Stealth +5, Perception +4
- Senses
- Darkvision 60 ft.; Passive Perception 14
- Languages
- None
Traits
Water Breathing
The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles
Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day)
Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.