Giant Scorpion
D&D 5e · 2014·Large Beast·Unaligned
- Armor class
- 15natural armor
- Hit points
- 527d10+14
- Challenge
- 3700 XP
- Proficiency
- +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 15 | 13 | 15 | 1 | 9 | 3 |
| Mod | +2 | +1 | +2 | -5 | -1 | -4 |
| Save | +2 | +1 | +2 | -5 | -1 | -4 |
- Senses
- blindsight 60 ft., passive Perception 9
- Languages
- —
Actions
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack
The scorpion makes three attacks: two with its claws and one with its sting.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.