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Giant Shark

D&D 5e · 2014·Huge Beast·Unaligned

Armor class
13natural armor
Hit points
12611d12+55
Challenge
51,800 XP
Proficiency
+3

Speed 0 ft., swim 50 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score2311211105
Mod+6+0+5-5+0-3
Save+6+0+5-5+0-3
Skills
Perception +3
Senses
blindsight 60 ft., passive Perception 13
Languages
—

Traits

Blood Frenzy

The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0