Skip to content

Giant Wasp

D&D 5e · 2014·Medium Beast·Unaligned

Armor class
12
Hit points
133d8
Challenge
1/2100 XP
Proficiency
+2

Speed 10 ft., fly 50 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1014101103
Mod+0+2+0-5+0-4
Save+0+2+0-5+0-4
Senses
passive Perception 10
Languages
—

Actions

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0