Gibbering Mouther
D&D 5e · 2024·Medium Aberration·Chaotic Neutral
- Armor class
- 9
- Hit points
- 527d8 + 21
- Challenge
- 2450 XP
- Proficiency
- +2Initiative -1
Speed 20 ft., Swim 20 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 8 | 16 | 3 | 10 | 6 |
| Mod | +0 | -1 | +3 | -4 | +0 | -2 |
| Save | +0 | -1 | +3 | -4 | +0 | -2 |
- Condition immunities
- Prone
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- None
Traits
Aberrant Ground
The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
Gibbering
The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: 1-4. The target does nothing. 5-6. The target takes no action or Bonus Action and uses all its movement to move in a random direction. 7-8. The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
Actions
Bite
Melee Attack Roll: +2, reach 5 ft. Hit: 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
Blinding Spittle (Recharge 5-6)
Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther's next turn.