Glabrezu
D&D 5e · 2014·Large Fiend (demon)·Chaotic Evil
- Armor class
- 17natural armor
- Hit points
- 15715d10+75
- Challenge
- 95,000 XP
- Proficiency
- +4
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 20 | 15 | 21 | 19 | 17 | 16 |
| Mod | +5 | +2 | +5 | +4 | +3 | +3 |
| Save | +9 | +2 | +9 | +4 | +7 | +7 |
- Resistances
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- truesight 120 ft., passive Perception 13
- Languages
- Abyssal, telepathy 120 ft.
Traits
Innate Spellcasting
The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun
Magic Resistance
The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.