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Gladiator

D&D 5e · 2024·Medium or Small Humanoid·Neutral

Armor class
16
Hit points
11215d8 + 45
Challenge
51,800 XP
Proficiency
+3Initiative +5

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score181516101215
Mod+4+2+3+0+1+2
Save+7+5+6+0+4+2
Skills
Athletics +10, Performance +5
Gear
Shield, Spears (3), Studded Leather Armor
Senses
Passive Perception 11
Languages
Common

Actions

Multiattack

The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash

Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry

Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0