Gladiator
D&D 5e · 2024·Medium or Small Humanoid·Neutral
- Armor class
- 16
- Hit points
- 11215d8 + 45
- Challenge
- 51,800 XP
- Proficiency
- +3Initiative +5
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 15 | 16 | 10 | 12 | 15 |
| Mod | +4 | +2 | +3 | +0 | +1 | +2 |
| Save | +7 | +5 | +6 | +0 | +4 | +2 |
- Skills
- Athletics +10, Performance +5
- Gear
- Shield, Spears (3), Studded Leather Armor
- Senses
- Passive Perception 11
- Languages
- Common
Actions
Multiattack
The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Spear
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash
Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Reactions
Parry
Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.