Goat
D&D 5e · 2014·Medium Beast·Unaligned
- Armor class
- 10
- Hit points
- 41d8
- Challenge
- 010 XP
- Proficiency
- +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 12 | 10 | 11 | 2 | 10 | 5 |
| Mod | +1 | +0 | +0 | -4 | +0 | -3 |
| Save | +1 | +0 | +0 | -4 | +0 | -3 |
- Senses
- passive Perception 10
- Languages
- —
Traits
Charge
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.