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Goblin

D&D 5e · 2014·Small Humanoid (goblinoid)·Neutral Evil

Armor class
15leather armor, shield
Hit points
72d6
Challenge
1/450 XP
Proficiency
+2

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score814101088
Mod-1+2+0+0-1-1
Save-1+2+0+0-1-1
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin

Traits

Nimble Escape

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0