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Goblin Boss

D&D 5e · 2024·Small Fey (Goblinoid)·Chaotic Neutral

Armor class
17
Hit points
216d6
Challenge
1200 XP
Proficiency
+2Initiative +2

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score10151010810
Mod+0+2+0+0-1+0
Save+0+2+0+0-1+0
Skills
Stealth +6
Gear
Chain Shirt, Scimitar, Shield, Shortbow
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin

Actions

Multiattack

The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow

Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus actions

Nimble Escape

The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack

Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0