Goblin Boss
D&D 5e · 2024·Small Fey (Goblinoid)·Chaotic Neutral
- Armor class
- 17
- Hit points
- 216d6
- Challenge
- 1200 XP
- Proficiency
- +2Initiative +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 15 | 10 | 10 | 8 | 10 |
| Mod | +0 | +2 | +0 | +0 | -1 | +0 |
| Save | +0 | +2 | +0 | +0 | -1 | +0 |
- Skills
- Stealth +6
- Gear
- Chain Shirt, Scimitar, Shield, Shortbow
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Common, Goblin
Actions
Multiattack
The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow
Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus actions
Nimble Escape
The goblin takes the Disengage or Hide action.
Reactions
Redirect Attack
Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.