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Goblin Minion

D&D 5e · 2024·Small Fey (Goblinoid)·Chaotic Neutral

Armor class
12
Hit points
72d6
Challenge
1/825 XP
Proficiency
+2Initiative +2

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score815101088
Mod-1+2+0+0-1-1
Save-1+2+0+0-1-1
Skills
Stealth +6
Gear
Daggers (3)
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin

Actions

Dagger

Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Bonus actions

Nimble Escape

The goblin takes the Disengage or Hide action.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0