Goblin Minion
D&D 5e · 2024·Small Fey (Goblinoid)·Chaotic Neutral
- Armor class
- 12
- Hit points
- 72d6
- Challenge
- 1/825 XP
- Proficiency
- +2Initiative +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 8 | 15 | 10 | 10 | 8 | 8 |
| Mod | -1 | +2 | +0 | +0 | -1 | -1 |
| Save | -1 | +2 | +0 | +0 | -1 | -1 |
- Skills
- Stealth +6
- Gear
- Daggers (3)
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Common, Goblin
Actions
Dagger
Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus actions
Nimble Escape
The goblin takes the Disengage or Hide action.