Gray Ooze
D&D 5e · 2014·Medium Ooze·Unaligned
- Armor class
- 8
- Hit points
- 223d8+9
- Challenge
- 1/2100 XP
- Proficiency
- +2
Speed 10 ft., climb 10 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 12 | 6 | 16 | 1 | 6 | 2 |
| Mod | +1 | -2 | +3 | -5 | -2 | -4 |
| Save | +1 | -2 | +3 | -5 | -2 | -4 |
- Skills
- Stealth +2
- Resistances
- acid, cold, fire
- Condition immunities
- blinded, charmed, deafened, exhaustion, frightened, prone
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages
- —
Traits
Amorphous
The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal
Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance
While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.